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Broyeur (la flemme pour la trad)
oul Grinder: A Soul Grinder is a basically a cybernetically rebuilt highly wounded demon (think of Protoss Dragoons). They are required to select a daemonic alignment. They are very good at killing Saurus characters and unit champions. Before a CC phase begins, they can nominate an enemy model who model must pass an Initiative test or be hit automatically by any of the Soul Crushers attacks directed towards it. They hit at S6 and have T7 paired with an armor save of 4+ (that’s like having a 2+ in an army other than Daemons). If they take the Daemonbone Claw upgrade, they can exchange their base attacks for a single S10 d6 wounds. Good for taking down our big dinosaurs but overkill at most other targets.
They have automatically have one ranged weapon called the Harvester Cannon which is like a cannon that only fires grape shot (BS 3). They can buy a second weapon which may be BRB style Flame Thrower, Bolt Thrower or Stone Thrower. Any misfires ignore the appropriate misfire chart and only cause a single auto-wound on the Soul Grinder. Soul Grinders can fire both weapons in a single shooting phase as long as they don’t march.
buveur
Bloodthirsters: Like all Greater Demons, they are big, have great stats and cause Terror. Bloodthirsters have MR 2 and Fly. Bloodthirsters are one trick ponies, but they are very good at their one trick, and that trick is mauling things. They have 7 attacks, hit on S7 on the charge and have a move of 10 (when you consider that they fly). They have a 5+ armor save.
The magic resistance and the extra save mean they are hard to shoot down with poison shooting and magic before they get into close combat (the usual LM response to greater demons). They are also fast so you won’t get many rounds to use ranged attacks. If you are facing a Bloodthirster in a multi-daemon army, you should probably focused your ranged attacks on weaker units. If you are facing a Bloodthirster in a Khorne army, EVERYTHING will be resistant to your shooting as well as fast so you might as well concentrate fire on the Bloodthirster since your odds of hurting the big guy are only slightly worse than your odds of hurting a Bloodletter.
So if taking him down at range is impractical what should we do? Close combat is these daemon’s meat and drink. You can try to stall or redirect them with chaff. You can try to use static CR to force Instability rolls (very hard to do since they are so nasty). The MR stacked with the Ward Save makes hitting them with magic directly dicey, but the MR won’t mean anything if you attack them indirectly with hexes or buffs. I would advise you make their WS10 pointless by keeping all your fighting characters away from Bloodthirsters. I think Skroxigor are probably the best tool we have for taking down Bloodthirsters (and two out of three of the other greater daemons). The mighty attacks are either wasted on Skinks or the Skinks provide Static CR if the Bloodthirster targets the Kroxigor.
dernier truc tiens :
Tailored Strategy for Khorne Armies
You’ll probably want a mix of Saurus and Skroxigor for your Core. You probably want to go low on shooting. The armor saves will make shooting less effective than against other daemonic armies and Khorne units move pretty fast so they should be able to either run down your skirmishers or close the distance and start close combat quickly. Your magic should either be centered around buffs and hexes or you should go without a Slann. It doesn’t matter what units you use so much as how you use them. Khorne troops outclass ours, but they tend to cost a bit more. Make sure you pick your battles in order to “locally” outnumber the daemons and take the enemy units out one at a time.
voilà quelques trucs j'avoue y'a pas beaucoup de pistes.
Je laisses les lézards mieux te conseiller !
That's all folks !